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Digimon World RE: Digitize |
![Digimon Digimon](http://coolrom.com/screenshots/psx/Digimon%20World%203.jpg)
01-26-2013, 12:43 PM (This post was last modified: 03-10-2013 02:49 PM by livisor.) |
Digimon World RE: Digitize Hey! Yesterday I tested BanDai's game Digimon World Re:Digitize. It lauched it in left bottom and dialog took only 1/6 of all screen, non-in fullscreen mode. Its a first graphic glitch. Then Japanese font displayed not everywhere. In menu it was displaying but when asked for memory card the buttons hai(yes) and iie(no) were without title. Then I got to menu and pressed hajimerukara(begin). Then Loading screen and it was animated(infinity animated loading screen. Waited around 30 mins and nothing happened... I hope you can fix it. ^^ I'll post details in a few days by updating head message. Updated Video of Pre-0.7 nightly test with 30FPS rate: Disc ID: NPJH50588; Image ID: IDK; Title: dejimon warado ri:dejitaizu; Log: I'll post it in evening. I think graphic problem is cause by BufferedRendering, as you see at video - without BR on, game running in size like all games running without BR on. Log: |
Post: #2 |
RE: [Android] [Pre-0.6] [Menu] Digimon World Re: Digitize I have the same problems as you but as for the screen. When I turn off BR, the screen becomes forever flickering. I'm using HTC One X with Nvidia Tegra 3 |
Post: #3 |
RE: [Android] [Pre-0.6] [Menu] Digimon World Digitize (01-29-2013 12:40 AM)Blurkiller Wrote: I have the same problems as you but as for the screen. When I turn off BR, the screen becomes forever flickering. Yeah its flickering on Android without BR. |
Post: #4 |
RE: [Android/Windows] [Pre-0.7] [Menu-Loading Screen] Digimon World Re: Digitize Mine seem to flash like 10x faster :/ |
Post: #5 |
RE: [Android/Windows] [Pre-0.7] [Menu-Loading Screen] Digimon World Re: Digitize Log is in head post ^^ |
Post: #6 |
RE: [Android/Windows] [Pre-0.7] [Menu-Loading Screen] Digimon World Digitize (01-31-2013 01:18 PM)KingPepper Wrote: Have all you guys tried the latest Android version: http://buildbot.orphis.net/ppsspp/index....rm=android Actually its not flickering when Buffered Rendering is ON. I was just telling thats the fix of game displaying must be somewhere at script of Buffered Rendering. |
Post: #7 |
RE: [Android/Windows] [Pre-0.7] [Menu-Loading Screen] Digimon World Re: Digitize v0.6-169- g50a9a00 - Digimon World Re: Digitize stuck after disabling autosave, DK why, before it launched menu and loading screen after it. |
Post: #8 |
RE: [Android/Windows] [Pre-0.7] [Menu-Loading Screen] Digimon World Re: Digitize Have a progress! Game goes ingame from v0.6 210, but crashes at some point. And can't read most of kanji in dialogs because of game displaying size. I'll post video only at next week, this time you can move thread to ingame. Although, Henrik, please, fix this graphic bug. Bleach: Heat and Soul 7 also crashes at some point although it has no displaying bug, so its playable, huh? |
Post: #9 |
RE: [Android/Windows] [Pre-0.7] [Menu-Loading Screen] Digimon World Re: Digitize I fixed the screen size when not using buffered rendering on android. |
Post: #10 |
RE: [Android/Windows] [Pre-0.7] [Menu-Loading Screen] Digimon World Digitize (02-04-2013 09:39 PM)Henrik Wrote: I fixed the screen size when not using buffered rendering on android. Moved to in-game. |
02-05-2013, 07:47 AM (This post was last modified: 02-05-2013 08:20 AM by SuriTheAngel.) |
RE: [Android/Windows] [Pre-0.7] [Menu-Loading Screen] Digimon World Digitize (02-04-2013 09:39 PM)Henrik Wrote: I fixed the screen size when not using buffered rendering on android. I checked it with v0.6-237- gbdc4677 Henrik Rydgard 2013-02-05 01:37:00 and didn't seen any changes, still same wrong displaying. Wait I thought you have fixed it when BR is ON. When its OFF it works fullscreen although its too flickering. |
02-11-2013, 12:34 PM (This post was last modified: 02-11-2013 12:36 PM by SuriTheAngel.) |
RE: [Android/Windows] [Pre-0.7] [Ingame] Digimon World Re: Digitize On the last for now Nightly build it works fullscreen with Buffered Rendering ON. Details of the problem is in video above. |
Post: #13 |
RE: [Android/Windows] [Pre-0.7] [Ingame] Digimon World Re: Digitize 440th nightly build test: |
![Ppsspp Ppsspp](https://s1-ssl.dmcdn.net/MvjKR/x720-gUs.jpg)
Post: #14 |
RE: [Android/Windows] [Pre-0.7] [Ingame] Digimon World Re: Digitize This game possibly has 3 of the most funny bugs I've seen around! (Check those images, you'll laugh alot!) 1. Looks like the main character is suffering of somekind of a Parkinson's syndrome! (He keeps bumping back and forth like there is something wrong with collisions/gravity.) 2. Your partner (some other digimon too) when he is in his idle animation he gets half under the floor and when he is about to walk or perform any other animation he POPS! up back to the surface! (Guess also a collision/gravity issue) http://oi47.tinypic.com/v8ip13.jpg 3. The most funny of them all. Some baby class digimon have some weird shapes, like a car passed over them or like they suffer of somekind of severe brain damage! (Rounding/Normals issue perhaps?) http://oi45.tinypic.com/14smcx.jpg |
Post: #15 |
RE: [Android/Windows] [Pre-0.7] [Ingame] Digimon World Re: Digitize (02-15-2013 01:32 AM)VIRGIN KLM Wrote: This game possibly has 3 of the most funny bugs I've seen around! (Check those images, you'll laugh alot!) On my phone its crashes after star of battle... What parameters you using? |
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Thread Rating:- 3 Votes - 3.67 Average
Digimon World RE: Digitize |
11-19-2013, 10:09 PM (This post was last modified: 11-19-2013 10:26 PM by LPatamon.) |
RE: Digimon World RE: Digitize If we talk about the Windows builds, the game runs flawlessly on the v0.9.5 builds. Even the glitches like when using Birdramon that when Birdramon takes hold of the tamer with her talons, Birdramon took flight but the tamer ended under Birdramon with a big distance between the tamer and Birdramon's talons (it was just a visual glitch, it didn't affected the function which was Birdramon taking you to any area you already visited) got fixed. (See the following attachments to see what I mean) Glitch (used v0.9.1-2311-g13b8a5d to get this screenshot): Fixed (used v0.9.5-527-g21bafd5 to get this screenshot): And now speedwise it feels like if you were playing it on the real PSP (I get 100%-101% speed or 30-31 FPS all the time). I always had good speed on this game on PPSSPP but there were some parts like when you take the digimon to use the bathroom, after that animation of a metal curtain falling down and then up, it took about a couple of seconds after that animation ended and returned you to the game for you to be able to control de tamer, but now you regain control right away. Also moving through the item list is faster as well moving through the options menus (digimon status, attacks, save, etc). I think this game at least on windows builds reached perfection |
Post: #62 |
RE: Digimon World RE: Digitize now all we need for this game is an English translation |
Post: #63 |
RE: Digimon World RE: Digitize if u try to google, maybe you'll see some patch but not full patch Reality is a Lovely Place, But i Wouldn't Wanna Live There..• • gLoBe ~ |
Post: #64 |
RE: Digimon World RE: Digitize I saw a menu patch and a wip full patch though it seems to have stalled |
Post: #65 |
RE: Digimon World RE: Digitize I played Digimon Wolrd for psx long time ago but I'm waiting for this patch Many people Believe that Talent is about Luck, but Only a Few Know that Luck is about Talent.to be released before playing this, even tho it seems it will be released on january or later |
12-05-2013, 10:09 AM (This post was last modified: 12-06-2013 11:06 AM by LPatamon.) |
RE: Digimon World RE: Digitize New bug on this game starting with v0.9.5-870-g6a8123b: Black where floor should be and also when you move the character it kinda blinks. Here is a screenshot of the last version that showed the game correctly: Last version showing game correctly was v0.9.5-868-g50f67d6 I think the problem is with the 'Stencil-to-alpha fragment tweak: Set alpha to 0 if we can't deduce the stencil value.This fixes the weird glowing shadows in Wipeout' addition in v0.9.5-869-g41209eb. The build 0.9.5-869 only has Windows 64 download, but the next one which is v0.9.5-870-g6a8123b has all three download options available and on that one the game has the glitch shown on the screenshots as well. Hopefully it will be fixed on a future revision. Update: Issue fixed now starting with v0.9.5-923-g13cdbd5. |
Post: #67 |
Digimon Re:Digitize Password When you're inside Jijimon's house, there's a PC behind him, where you can enter some passwords. PPSSPP crashes (says it has to close) just as I press the start button to send off the password. Funny thing is: it's a full crash, the program stops responding and needs to be closed, as Windows states. What could I do? |
Post: #68 |
RE: Digimon World RE: Digitize Merged. ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
Post: #69 |
RE: Digimon World RE: Digitize I've been facing a slight problem, more like a nuisance with Digimon World Re:Digitize. The game runs great overall with very little frame dips. Though the issue arises when I keep texture filter at auto. The 'now loading' Agumon sprite seems to be rotating between normal and 90° to the right with a 25% chance that he will be rotated. Also the game stutters when opening the menu or when entering every new place. Plus it stutters in battle and in between actions, though the most in the forementioned. Other than that it runs great. Just wanted to bring this to attention. Also if I'm doing something wrong in the settings. Plus, I'm running on a Nexus 4 working on the latest build. |
Post: #70 |
RE: Digimon World RE: Digitize I just wanted to show the last bit of this game that for a long time wasn't showing on PPSSPP In the ending credits for a long time the final image showing the game characters was missing, but now it is showing, and with that the last missing bit of this game on PPSSPP got finally covered n.n I just thought in showing this so the record of this game's emulation progress gets fully covered |
Post: #71 |
RE: Digimon World RE: Digitize How is this on the ios port? |
Post: #72 |
Digimon World Re:Digitize This is an absolutely excellent game that had over 50,000 signatures to get it localized and translated into English. Now that an indie project to translate it is only a month or so out from being totally completed it would be a good time to put this one on your plate to make it compatible. Currently the only issue seems to be very simple and easily fixed. The game does not register/acknowledge the existence of space and prompts you to put in a 'storage medium' with appropriate space. It would seem that the PPSSPP needs to be linked to the game in some way, to allow the game to save data. A part from that, this game is a green light and after [hopefully before] it hits the new year everyone who can't read Japanese will be getting the PPSSPP program to try this out. That's basically a high probability of AT LEAST 10,000 people scrambling for this program as soon as the Translation 'mod' is released. Personally I would absolutely love to test out the current version on my PC before I get my hopes up. This seems like a small issue with an easy fix and it could set you up for a bunch of consumers. Especially because PPSSPP is the only clear and trustable option for people looking for PSP emulators. |
12-11-2014, 12:28 AM (This post was last modified: 12-11-2014 12:28 AM by vnctdj.) |
RE: Digimon World RE: Digitize ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
01-04-2015, 12:45 PM |
RE: Digimon World RE: Digitize (04-14-2013 10:53 PM)TheVagrantSamurai Wrote: Edit: Nevermind that. (04-15-2013 01:07 PM)Masato Wrote: The game is asking for game space to save. Just confirme in the option with two kanji. I pressed both options and still get this.This is the only game i have(deleted the old one and all it had in the memestick folder) Help? |
Post: #75 |
RE: Digimon World RE: Digitize this training crashes on v0.9.9.1-1437-g33f31b0 on D3D9, dunno about OpenGL.. overall, the game is working perfectly, I was given an information from my brother, I don't play this game :U *sorry about my english~ |
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